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| MCL League Gameplay Rules - SIM Gaming 101** | |
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+4MINN LUKE 28 CJzMerlin buffalo309 Setfree xX 8 posters | |
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Setfree xX Admin
Posts : 2666 Join date : 2010-03-28 Location : North Carolina
| Subject: MCL League Gameplay Rules - SIM Gaming 101** Sun Mar 28, 2010 7:10 pm | |
| SIM Gaming 101!! **DISCLAIMER RULES SUBJECT TO MODIFICATION**
Welcome to the Madden Champions League!
In short SIM basically means ''play the game like you see it on Sundays'', everyone's interpretation of that varies, so our rules are designed to support your decisions as the ''coach'' whether you have a more reserved or aggressive mindset.
These rules set the ''EXPECTATION'' for MCL CFM gameplay**
Some in game decisions can be justified by what we see on Sundays, however week to week, there are things that we see on Sundays that don't always transfer over to the actual video game itself due to programming, bugs, glitches, exploits, etc. (Thank you YouTube)
**NOTE-All new members are required to twitch stream & archive their first FULL SEASON so that staff can monitor and insure ALL rules are being followed**
If you have to ask yourself if it's ''allowed'', odds are it's not, play it safe and check in with a League Admin via discord.
4th Down and Fake Punts/FG's-
**Coach's Call** At any point in the game on 4th down you may choose to go for it regardless of your position on the field. LIMIT ONE PER GAME.
4th and 1 or less, inside your opponents territory from the 40 yard line to the Goal-Line you may go for it, this is completely up to user discretion.
Down 14 or more in the 2nd quarter under two minutes you may go for it.
Down 14 or more in the 3rd quarter you may go for it.
Trailing in the 4th quarter you may go for it under your own discretion.
In situations that do not fall into the referenced scenarios, use good judgement. (That's why saving your coaches call is important)
Two Point Conversions- Will be allowed, with a limit of TWO ATTEMPTS PER GAME. In the event you are looking to tie the game (Example: down 12-14 after the TD), this will not count towards your two allowed attempts.
Fake Field Goals and Punts-These are apart of football, they will be available via your ‘'Coaches Call'’.
Game-play-
1)No shift blitzing (shifting your DL or LB's left to right or manually moving towards and away from the LOS ''CONTINUOUSLY UNTIL THE BALL IS SNAPPED to confuse O-Line A.I.'', whether via the entire LB group or via user control). NO MANUAL GAP HOVERING aka Moving LB's into the A, B, & C Gaps to confuse or ''occupy'' the Offensive Line
1-A minimum of a ''THREE MAN'' pass rush is required- AT ALL TIMES
2-No quick snapping to bullet pass to a slot receiver or TE immediately after the snap on streak or seam routes.
3-DO NOT spam the ''spin'' button as a ball-carrier
4-The QB Sneak is banned from league use from (GOAL LINE FORMATION), the same goes for the FB Dive in ANY situation that is 1 yard or less while the QB is UNDER center.
NOTE - ** If you score on a QB Sneak, or a FB Dive that is 1 yard or less, you will concede a TD to your opponent, AND forfeit your next possession via punt (Touch back rule, offense gets the ball at the 25) ** If you convert one yard or less via the FB Dive on ANY down 1 yard or less, you will forfeit that possession via punt. (Touch back rule offense gets the ball at the 25)
Goal Line Formation or similar personnel that feature 3 TE Sets with NO Receivers (Ace - Jumbo / SG - Patriot Heavy) / - Can only be used in short yardage situations, 1 yard or less, or inside the five yard line where there are no restrictions. (Either your own, or your opponents territory)
5-DO NOT manually re-position players on FG/Punt Coverage
6-We DO NOT allow the play maker feature to be used, AT ALL. (Manually re-routing receiving options AFTER the snap whether in the pocket or rolling out)
7-Milking the clock/Chew the Clock features are NOT ALLOWED, unless 2 mins before the half, and final 5 minutes of the game. *More on this see (No Huddle)*
8-Swerving with the LS as the ball carrier is not allowed, if you're looking to make move, or cutback behind the LOS a ball carrier move is mandatory, as well as in the open field to avoid a tackle, this includes running in a snake pattern to prevent pursuit from behind.
SIM Food For Thought-
*Drop-backs. QBs are only allowed to drop back 5-10 yards during pass plays (except when under immediate duress by the defense). If you need to extend a play scramble and if nothing's there take the sack or throw it away.
Mix up your play calls run/pass/formations/personnel groupings/ etc.- This adds to the competitiveness of the game, as well as the integrity of the MCL.
Matching up personnel is fine (base offense vs base defense, or nickel and dime vs the spread)
In an effort to promote, and encourage the MCL SIM standard "any Dime, 3-2-6, 1-3-7, Quarters, or any other defense with 6 DB's.’’ is NOT ALLOWED, unless it is 3 WR or more.
This is similar to how we restrict the use of Goal Line ''formation'' outside of 1 yard or less, or inside your or your opponents 5 yard line. We are doing the same, as this is not a realistic defense to call vs the run and it’s been proven to be unrealistically effective defending the run in Madden.
Each user builds their team to suit their personnel as well as their preference in offensive & defensive philosophy. With these things in mind just because a user's approach does not suit you doesn't make it any less respectable, or credible this is where you as a coach can grow.
HB Flat Passes-Receiving backs are a viable option, but 10, 15+ receptions all to the flats is overkill, if that area is soft use additional ways to attack it.
[b]Motioning Your Skill Players-These things are completely fine, just make sure that your manually motioned player comes to a COMPLETE stop and that the defender in trail gets an opportunity to reset his position on PASSING plays.
If you are manually motioning a player in the running game; the motioned player must be clear the Tackle’s or Tight End's "outside" shoulder at the snap, whichever of the two positions is the outer most player. DO NOT snap the ball while the motioned player is in the backfield / behind the OL or TE.
QB Rollouts-Rolling out is a part of football, but it only happens when the play calls for a bootleg, or the pocket breaks down and the QB has to buy time or scramble for a gain.
No one should be hiking and immediately running to the sideline; this also applies to WR and HB Screens, do not roll out to one side, and try to throw a screen pass back to the other.
**With the addition of option based play-calling mix it up, no teams QB should exceed 25% of their teams carries (Season Total as games can vary weekly in the amount of carries received). Case by case review as needed**
(If you read all the RULES to this point send me a ''flame'' emoji via DM on discord)
Manually re-positioning players on defense is something we DO NOT allow. You may move the player you are manually controlling -- (If you are in a MAN or Zone Match based coverage and the alignments are off you may move defenders into better position to match their assignments)
If you would like to adjust other players, use the tools that are included in the game (LB/D-Line/Coverage shifts/Show blitz etc.) If you're in man defense and your match-ups are miss-aligned you can use ("X" + RT) to reverse your play and that should fix the issue. (If not see the concession above)
Shotgun ''Monster'' Formations are NOT ALLOWED
No Huddle- This is NOT ALLOWED as a base offense, please reserve it's use for 2 minutes left in the half, down 21 or more in the 3rd, and 14 or more in the 4th quarter. Mixing in a ''No Huddle'' play once or twice every other drive is allowed**
If you’re WINING by 21 or more in the third, or 14 or more in the 4th you may use ‘chew the clock’. This matches up with 4th down attempts/hurry up offense rules for trailing teams, so this should be fair to both sides.
If you have STOCK Super Star / X-Factor players DO NOT edit their positions, this is to make sure that the default abilities stay in place for these players**
MCL SS / XF -- Ability Change Guidelines:
NOTE:See the XF / SS Customization Guide for full details via Discord*
Substitutions- ALL FORMATION SUB PACKAGES "IN-GAME" CAN BE USED via the Right-Stick.
Manual Depth Chart Substitutions allowed: If it's not listed it’s not allowed.
*TE allowed to go to WR (3rd or lower on depth chart only)
*FS/SS allowed to go to CB (3rd or lower on depth chart only - the Nickel & Dime positions)
*HB allowed to go to FB (Under Center and ONLY if you have a FB or TE injury and no one else is available)
*FB allowed to go to HB
*FB allowed to go to TE
*TE allowed to go to FB
SUB Package LB in the Depth Chart - LB's only at the 1st position - If you want a Safety at LB they have to be at minimum 6', 215 lbs, and are limited to the 2nd and/or 3rd depth chart position. [b](Additional Requirements Include - a minimum of 65 BSH & 70 TKL) this is to prevent the circumvention of the Change Of Direction rating & user coverage abuse
If you don't have a player with the qualifications required, ''Big Nickel'' is a great alternate to attain a similar effect replacing the nickel corner to get a 3rd Safety on the field.
Position Edits-
Offensive Lineman - These positions are interchangeable in relation from left to right, also; Tackles are eligible to move to Guard and vice versa. Guards can move to Center and vice versa. In short the position change must be within one spot of that players natural given position on the offensive line, or from one side to the other. (This is being added to prevent unrealistic changes from taking place ala a Center to Left or Right Tackle)
Safety - these are interchangeable.
Linebackers & Edge Defenders - Pass Cover / Run Support LB's are interchangeable (Stock Speed / Power Rushers must stay at OLB or can transition to DE as they are officially classified as EDGE defenders if you move from a 3-4 to a 4-3 base, you can also move them left, to right).
We urge you to (Use common sense with edits, if you run a 3-4 use 3-4 personnel, if you use a 4-3 use 4-3 personnel & edits) The goal here is to play ''Football'' not ''Madden''
** Commish Advice -- If you have a 4-3, or 3-4 based roster look to keep it in tact, it makes more sense to run a defense that suits your current personnel vs applying a full scheme change overnight. Use FA / the draft to look at making those changes in the off-season.
Position Edits Continued (CFM Draft Class Players ONLY)-
*Safety to LB - must be at least 6' and weigh at least 220+, and have a minimum of 70 TKL, and 65 BSH (89 speed max)
*CB to Safety (FS ONLY) - (89 speed max)*
*WR to TE - must be at least 6'2 and weigh at least 230+ (89 speed max)*
*Theses must be submitted for approval, and fit the guidelines.*
These Utility edits ONLY apply to CFM DRAFTED players -- In an effort to keep the core roster integrity in tact we can make changes if we get proof of a real life position change that is outside our normal guidelines. Please submit these for commissioner review -- you will need reference from the team site or NFL.com*
With all that being said, as always I appreciate the time you spent to review this, if any changes occur to the guidelines you will all be notified. With that being said I look forward to seeing you all on the field.
(If you read all the RULES send me a ''cheese'' emoji via DM on discord)[/b][/b]
Last edited by Setfree xX on Sat Nov 02, 2024 10:32 pm; edited 100 times in total | |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Mon Mar 29, 2010 2:51 am | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Wed Mar 31, 2010 10:54 pm | |
| Situations came up where people blew out cpu and then a rule was put in place because of this. It it being dealt with. Thank you for your concern |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Wed Mar 31, 2010 10:57 pm | |
| Im all about realism in this man. Just noticed two teams had scored 90+ on my team when it was CPU. Glad to hear it was taken care of. |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Wed Mar 31, 2010 11:08 pm | |
| No problem man. Anytime you see somthing that looks werid like that dont hesitate to ever saying anything. Im all about realism too. |
| | | Setfree xX Admin
Posts : 2666 Join date : 2010-03-28 Location : North Carolina
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Thu Apr 01, 2010 12:54 am | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Mon Apr 05, 2010 10:59 pm | |
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| | | Setfree xX Admin
Posts : 2666 Join date : 2010-03-28 Location : North Carolina
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Tue Apr 06, 2010 2:21 pm | |
| Everyone there have been some updates to the rules, please familiarize yourself with the updates. They have this next to them > *UPDATE 4-6-10* | |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Wed Apr 07, 2010 2:04 am | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Wed Apr 07, 2010 3:13 pm | |
| Never agreed but now i am |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Wed Apr 07, 2010 9:04 pm | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Thu Apr 15, 2010 10:09 pm | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Wed Apr 28, 2010 2:58 pm | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Fri Apr 30, 2010 11:44 pm | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Tue May 04, 2010 7:11 pm | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Sun May 09, 2010 3:29 pm | |
| 1)No shift blitzing (shifting LB's left to right to confuse O-Line A.I. at the snap) |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Mon May 10, 2010 10:00 pm | |
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| | | Guest Guest
| Subject: ive read sim rules eg1980 Sat May 15, 2010 10:36 am | |
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| | | Setfree xX Admin
Posts : 2666 Join date : 2010-03-28 Location : North Carolina
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Sun May 16, 2010 7:20 pm | |
| Hey guys we've updated the rules this is the newest entry. If you have any questions please feel free to PM one of our commissioners. - Setfree xX wrote:
- *UPDATED 5/16/10*
Manually repositioning players on defense is something we DO NOT allow. You may move the player you are manually controlling all you like. If you would like to reposition other players use the tools that are included in the game (LB/D-Line/Coverage shifs/Show blitz etc.) | |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Sun May 16, 2010 8:44 pm | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Sun May 23, 2010 12:56 pm | |
| i agree, now if I can just have my trade points updated, so I can wheel and deal before the draft. |
| | | buffalo309
Posts : 319 Join date : 2010-04-29 Location : DETROIT
| Subject: Sim 101 Sun May 23, 2010 3:58 pm | |
| Read And Accepted | |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Tue Jun 01, 2010 11:33 am | |
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| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Tue Jun 01, 2010 11:54 am | |
| I would like to create a new rule
"if you want to play in a different jersey as a home team you must send a msg to your opponent so you don't play white vs white"
that was terrible, 22 white spots on the field... |
| | | Guest Guest
| Subject: Re: MCL League Gameplay Rules - SIM Gaming 101** Tue Jun 01, 2010 9:08 pm | |
| Yeah. I mean basically home team should ALWAYS get to decide. If they wanna wear all white then visitor has to wear darks. What kills me is when dumbasses who are the visiting team try to wear a dark jersey or something lol. Basically on team select screen I think visitor just goes opposite of colors home team decides on. |
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