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» Roster and Cap Management**
Roster and Cap Management** - Page 3 Icon_minitimeTue Jan 23, 2024 10:54 am by Fr33Snagz

» MCL - Off- Season Itinerary - M24 (Into S4)**
Roster and Cap Management** - Page 3 Icon_minitimeFri Jan 12, 2024 9:48 am by Setfree xX

» MCL - Off- Season Itinerary - M24 (S1)**
Roster and Cap Management** - Page 3 Icon_minitimeTue Oct 17, 2023 8:43 pm by Setfree xX

» MCL - Off-Season Itinerary - M23 - Season4
Roster and Cap Management** - Page 3 Icon_minitimeMon Feb 13, 2023 9:34 am by Setfree xX

» MCL - Off- Season Itinerary - M23 (S3)**
Roster and Cap Management** - Page 3 Icon_minitimeSat Jan 07, 2023 9:22 am by Setfree xX

» MCL - Off- Season Itinerary - M23 (S2)**
Roster and Cap Management** - Page 3 Icon_minitimeFri Nov 25, 2022 4:59 pm by Setfree xX

» MCL - Off- Season Itinerary - M23 (S1)**
Roster and Cap Management** - Page 3 Icon_minitimeWed Oct 19, 2022 8:27 pm by Setfree xX

» MCL - Off- Season Itinerary - Next-Gen - M22 (S4)**
Roster and Cap Management** - Page 3 Icon_minitimeFri Feb 18, 2022 12:23 pm by Setfree xX

» MCL - Off- Season Itinerary - Next-Gen - M22 (S3)**
Roster and Cap Management** - Page 3 Icon_minitimeMon Jan 10, 2022 9:37 pm by Setfree xX

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 Roster and Cap Management**

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeMon Jan 28, 2013 1:09 pm

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeMon Feb 11, 2013 2:27 am

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeTue Oct 22, 2013 3:59 pm

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PostSubject: TCP/FA   Roster and Cap Management** - Page 3 Icon_minitimeTue May 06, 2014 2:16 pm

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeThu Aug 28, 2014 3:43 pm

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeFri Jan 02, 2015 10:00 am

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeSun Jan 18, 2015 1:18 am

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeTue Feb 09, 2016 9:55 am

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeTue Mar 29, 2016 6:51 pm

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THeeBusDriver




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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeThu Sep 14, 2017 12:38 am

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeSat Dec 15, 2018 10:15 am

Read and understand. Gamertag : GoldenAngel4
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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeWed Sep 11, 2019 11:48 am

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PostSubject: Read accept    Roster and Cap Management** - Page 3 Icon_minitimeWed Oct 07, 2020 10:33 pm

Setfree xX wrote:
Roster and Cap Management-*Subject to Modification*

Trade management in this league is governed by Trade Cap Points, a system that has worked to provide "roster integrity" on a level greater than any other franchise out there. If you are looking for a league where you can build a pro-bowl quality team in two seasons by taking advantage of a fantasy style trade policy and users who make bad trades this is NOT the place for you.

Trade Cap

Let me start this section off by saying that if you do not understand the trade cap immediately, don't worry. While it will definitely be to your benefit to understand how it works, commissioners will be calculating the trade cap value for any trade that is made. So do not concern yourself so much with how it is calculated, but with how the value affects your ability to trade. Every player has a base trade cap value that is calculated off of their overall rating as shown below: (Trades must be within +1/-1 of the player’s or draft pick’s TCP value for both sides).

I want to remind all current, and new members that this is not a fantasy type league when trades come into play. We encourage players to be pro-active and look to improve their teams, but by no means do we want to see a team’s best players (Franchise type players/popular players on the team) moved before their time, we also RESTRICT trading 1st and 2nd round draft picks from the NFL's most two recent draft classes. The league staff reserves the right to veto trades to maintain that goal of the league.

*NOTE-Player values are calculated based on the daddyleagues rating*

Overall Rating-

< 74 = 1 TCP
75-79 = 2 TCP
80-84 = 3 TCP
85-89 = 4 TCP
90+ = 6 TCP

* Players 90+ ovr (that are 27 or younger are not eligible to trade)
* Players 89 ovr or less in the final year (that are 27 & older are eligible for trade consideration)


Draft Pick TCP Values-

1st-6 TCP (Before the trade-deadline)

2nd-4 TCP

3rd-2 TCP

4th-7th-1 TCP

Draft Picks Top Ten (During the off-season/Pre-Draft)-

1st-5th-10 TCP

6th-10th-8 TCP

Age/Exp. Mod

Age 32+ / -6
Age 30-31 / -4
Age 28-29 / -2
--------------
Rookies / +3
1-2 years Exp / +2
3 years Exp / +1

Trade Cap Points (TCP's) are the commodity you use to conduct trades. Think of them as your available trading power.

TCP will be earned in the following way/s (MAX TCP Earned Value is 10)

*Each vested MCL member (at least 16 games played) will begin with 2 TCP per season

*You can earn up to 6 additional TCP by being active on the MCL’s Twitter by following, and tweeting MCL relevant information or You must twitch a MINIMUM of 8 games.

*Finally you can earn an additional 2 TCP by posting Daddyleagues blogs where you highlight your teams current status in the MCL on a regular, and consistent basis. (MINIMUM 4 Posts, over the course of the current season)

New owners coming in will start with the standard 2 TCP AFTER THEY COMPLETE 16 GAMES -- THIS IS FROM THE 1ST GAME YOU PLAY (this value is so that new user's don't join make moves for their buddies then quit the league and leave a team without value).


I think this system will accomplish a few things:

It will motivate our members to be active as we look to expand our social media presence & inner league activity (user team blogs), also for users not doing well it still drives a need to be involved so you can maintain the ability to improve your team by making a move to bring in a quality player, or additional draft picks.  
It will allow active users to trade and limit those who are not as active. This is something we wanted to accomplish from the beginning. In this system, inactive users will be handicapped in their trading power. It will also encourage and help to grow the MCL’s social media presence as people try to earn bonus TCP's for their team.

When you conduct a trade, total up the amount of points for all the players and draft picks that you receive in the transaction. That amount is then subtracted from your TCP balance, leaving you with your remaining TCP balance. You may not go over your balance to complete a trade and once you are out of points, you are done trading for the season.

Let me reiterate that being able to calculate these figures is not a requirement to participate in the league because the commissioners will do this for you when you request approval on your trades. However, understanding how to do it will make you a better GM and give you an advantage when negotiating trades.

Free Agency and the Waiver Wire

We are introducing a ‘Waiver Wire’ process to govern over all off-season/in-season free agency to add a bit more structure and another level of realism to the team management process.

>All 'Free Agents' 75 ovr or higher will require a bid

>Submit your bid by posting in the ‘Waiver Claims’ thread (see forum)

>If no one has put in an additional claim (which is time stamped) after 24 hrs the thread will be locked and the Free Agent will be available for you to sign (LIMIT ONE CLAIM PER 24 HRS – NO MULTIPLE PLAYER CLAIMS)

>If multiple users claim the same player, the team with lower numerical draft pick will be awarded the player like in the NFL.

>All ‘Free Agents’ 74 ovr or lower are still first come first serve and are limited to two pick-ups per advanced week.

If anyone has a question feel free to contact an admin.  (K's and P's DO NOT count they can be signed in addition to the other two players - So long as their rating does not require a bid)

2-Each team MUST maintain a 53 man roster (IF YOU HAVE LESS THAN 53 YOU WILL FORFEIT DRAFT A PICK/S – to be determined by the admins)

Trade Transactions-

1- ALL TRADES MUST BE APPROVED BY A COMMISSIONER BEFORE THEY CAN BE CARRIED OUT. With all commissioners watching the transaction report very carefully, you will not get away with trying to sneak one through so please save us all the hassle and don't try it.

2- Trades should be submitted through PM to a commissioner. Once the trade is approved, the commissioner will notify you by PM and post a thread in the "Commissioner Approved Trades" forum with the transaction. This forum is viewable by all but only commissioners are able to post in it. Once the commissioner has PM'd you approval of the trade, you may conduct your transaction (See rule 4 below).

3- Your trade cap balance will be adjusted at the time of approval. If for some reason you do not go through with the trade it is on you to notify a commissioner so that we can restore your trade cap balance.

4- All trades must be conducted through the trade tool on the console. We do not allow the "release to free agency" method of trading. Yes, this means you will both need to have your games completed for the week before the trade will go through.

5- Keep in mind that the purpose of this league is to maintain the integrity of all rosters. Once you trade for a player he has to stay on your roster through the end of the season he was acquired.

6- Commissioners may not approve their own trades.

7- If you have a trade that is rejected by a commissioner, you may appeal it. If majority rules on your trade, the original denial can be over turned (League Commissioner retains veto privilege in the event a trade is still deemed to deface a team ).

8- Players with injuries may not be considered for trade. In real life players have to pass a physical before they can be traded, therefore injured players are not available for trade.

9- Any trades that do not follow the above guidelines will be reversed, and your trading privileges will be revoked for the remainder of the season, the following season and you will forfeit a draft pick.[/b]
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Fr33Snagz




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Join date : 2024-01-23

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PostSubject: Re: Roster and Cap Management**   Roster and Cap Management** - Page 3 Icon_minitimeTue Jan 23, 2024 10:54 am

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